Solving puzzles and collecting slimes. Mochi Mochi Boy is a simple puzzle game that follows the elongated titular character as he rescues his trapped slime friends from treasure chests scattered throughout the Devil’s tower.
There are two gameplay modes to try, Tower and Dungeon. First, let’s review Tower. This is the main game, consisting of 138 levels to burn through. The goal is to cover every tile on the level, and you can’t go where you’ve already been. You can only move in four directions, treading carefully to avoid isolating any tiles as you can’t traverse over your own body. I’ve made it through about 42 of the levels before putting the game down. Usually, the levels can be completed if you stick to the walls and work your way inward. At about 20 levels in, the game offers a few new mechanics.
You’ll find warp tiles that either are placed against the wall, allowing you to warp to the opposite side of the level, or colour tiles that warp you to the respective same colour tile. Note, the coloured tiles do not have to be used in order to complete a level. Beyond this, mechanics and difficulty remained the same throughout each game.
Dungeon mode offers 10 randomly generated levels that are much more difficult than the Tower mode. Here you’ll have to play against a clock that counts down from 300 seconds. There will be traps that will end your run if not timed properly, and traps that will take time off the clock if hit. This gives a nice challenge not found in most levels of the main game. Both Tower and Dungeon will have your slime friends randomly placed throughout, so be sure to pick them up if you see them. After all, that is technically the point of the game.
There are 100 slimes to find in the game, and they all can be viewed from the main screen in the gallery. The art style is cute, and each slime will have a distinct look and description. For example, the slime named Yoho has a pirate eye patch with the words “and a bucket of rum” underneath. Or Cable, which resembles the Legend of Zelda’s Link and is described as a “time-travelling hero”. The game also lets you “customise” Mochi Mochi Boy. Under the main menu, you can select Paint to modify the characters colours if you’re unhappy with the original yellow he sports.
There is a dance-y elevator song that plays on repeat for the entirety of the game. It’s a fitting song to the laid back way the game is presented, but becomes repetitive and annoying quickly. The levels themselves become repetitive as well, with colour schemes, sprites and mechanics not venturing far from level one if at all. It’s fun to collect and see the different slime, but solving each level just doesn’t justify when each level looks and feels the same. My big gripe was not being able to backtrack moves, instead you have to start from the beginning every time you make a mistake.
Mochi Mochi Boy is a simple and straightforward puzzle game about filling every tile to achieve success. The game offers great artwork and fun collectable slimes, but becomes monotonous and feels repetitive as you go on. Even though I don’t see myself saving all Mochi’s slime buddies, the game has a cheap price tag making it hard to pass up.
Review code provided
Platform: PC, PlayStation, Xbox, Nintendo
Release Date: 19/07/2019
No. of Players: 1
Category: Arcade, Puzzle
Publisher: Ratalaika Games
Download link: eShop