Daggerhood – Nintendo Switch Review


Release 22/02/2019
Switch version tested
Review code providednintendospacer

The world’s most famous thief, Vincent D. Daggerhood has been cast into the forsaken caverns after finally being caught. Wall jump, double jump, and teleport where your dagger is thrown, across five worlds filled with levels. Fans of Woblyware will find the art style and level design familiar, but they have brought a good variety to Daggerhood with collectibles, timed levels, level scores, and transport-platforming.

Daggerhood uses his dagger as a weapon and a form of transportation. Throw the dagger and allow it to hit an enemy and it disappears. Press the action button after throwing it and you will be moved to that point. Power-ups are used to progress through particular obstacles and poof they’re gone. One hit kill will test your transport-platforming skills, but fear not because the game has quick restarts to throw your dagger back into the action.

This is the type of game that has me audibly frustrated and using obscenities to express my anger towards it. From the beginning I was set on obtaining the three-star score on each level, in addition to gathering all collectibles in the required time. That goal came to a halt once I found it difficult to do so. That being said, difficulty is met with satisfaction for each level completed. For every cursed outburst, followed by putting the game down, I immediately picked it back up and kept going. It’s addicting and fun.

Transport-platforming starts with a dagger and a planned location. The first few throws feel new and awkward, but it doesn’t take long to start double-jumping and transporting multiple times before landing. Throw in double jumps, wall climbing and tight spaces, and you’ve got a great mix of gameplay that keeps the concept fun and fresh. I never grew bored of the dagger mechanic. I did notice there is a hiccup with the double jump feature that can cause issues. At times the feature is not as responsive as some quick-witted thumbs may be. Suffice to say, mashing the double jump will not always work successfully.

Daggerhood may not have the most interesting level design, but it makes up for that with interesting upgrades to ramp up the difficulty. An anti-gravity is required to travel upward through spikes, an invincibility shield will keep you from any harm including lava, and an increased jump upgrade will allow Daggerhood to reach higher heights. Again, that mechanics are temporary once they are picked up, and you will find more in-game than aforementioned. The time factor will force the player to think on the fly as rotating spikes obstruct the path and archers release their bows. If you don’t make it from A to B and your power-up runs out? Sucks. Do it again. The quick restart will be warmly welcomed by all, I’m sure of it.


Final Words:

The replayability is high considering the stars and collectables, the price is a steal and there are loads of people already playing this game. Do yourself a favour and pick it up. Daggerhood is a great game to play in short bursts or a decent chunk of time. I enjoyed playing it and would recommend it to others. Thanks for reading.



TBG Score: 8/10

Platform: Nintendo Switch
Release Date: Feb 22, 2019
No. of Players: 1
Category: Transport-Platformer (my term)
Publisher Ratalaika Games
Developer: Woblyware
Website: www.ratalaikagames.com
Twitter: @RatalaikaGames
Download link: eShopnintendospacer

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